Questioner
What is your process for creating magic systems?
Will Wight
So there are a few principles and it would be hard to go over them all.
A lot of them have to do with, I mean Brandon Sanderson, obviously he's talked about creating magic systems and in a very systematized way, a lot, and he's much better to answer that question than I am.
But how do I do it? there's a few things I start with. One of the things I start with is the general theme.
So in cradle, one of the things I like the most about Chinese cultivation novels is that the progression system is tied to the plot the world and the characters, so you get more in tune with yourself and with your element and with the world all kind of together at once. So character development and power development and world exploration are all tied together and it's all part of how the world functions, right? Everybody knows how this advancement system works and that's because of that, that's tied into all aspects of culture and how people think all that stuff.
So I also knew the sort of vibe I was going for. The aesthetic Magic martial arts right?
So because we're starting there, that's what lent itself to techniques I wanted there to be something tied to the world, that's what led to Aura.
So I started off with that and then I started off with what I wanted the characters to be able to do.
Which then of course the question after that is what can the characters not do? and how do they?
Do it so the funniest thing is when other people have given me their magic systems to look at.
I find that one of the things people forget to define early on is what the magic systems can do.
I'm always so surprised by that because that's one of the first things I start with, but they've heard so much about restrictions that they make sure that there's a large list of what magic can't do and what weaknesses it has that they forget to define its strengths and capabilities, and I'm going, well, that's the fun part Dang it!
Then for a practical perspective, one of the first things I do after I get the theme down and some of the basic tenants is I try to go now I want to picture how it actually works in world so I....
*reads chat question* Do you have a can do attitude toward magic?
That's exactly right. Can do attitude, ladies and gentlemen.
You try to you try to go OK How exactly does this work? You try to picture yourself in the world.
How exactly do you learn about it? What does the Learning Center for this magic look like?
What are you teaching people? What philosophy is behind you? How do people interpret it?
You try to really put yourself in the shoes of a character interacting with this magic system, and as you do that, you start to figure out practically how it's used, how it's built, how it's made.
And then as you model that out, you start to realize what you need and what you don't need.
Will Wight
One of the clearest examples of that I've ever had is as I was fleshing out the traveler system in Travelers Gate, I realized very quickly that if different travelers can't open gates to other territories, then the sure fire method to beat any traveler of another territory is just go open a gate, go in there and wait until they leave.
So even if you can't like travel travel which most Territories allow that, so you can just go to a different place and they can't follow you so either Gates needed to be really hard to open and slow to open, which they are for some and they're less so for others like Valinhall travelers usually under most circumstances can't open a gate in the middle of combat 'cause it takes like a whole minute.
Then there has to be a way that other territories can open so that that allowed me to come up with the concept of Gate crawlers, so most territories now have a method by which they can open other territories gates. So after you open a gate then they can be chased back through so that's the, that's the idea.